#include "gui/dwi/renderer.h"
Definition at line 103 of file renderer.h.
◆ Shader()
MR::GUI::DWI::Renderer::Shader::Shader |
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◆ fragment_shader_source()
std::string MR::GUI::DWI::Renderer::Shader::fragment_shader_source |
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const |
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◆ geometry_shader_source()
std::string MR::GUI::DWI::Renderer::Shader::geometry_shader_source |
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const |
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◆ start()
void MR::GUI::DWI::Renderer::Shader::start |
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mode_t |
mode, |
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bool |
use_lighting, |
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bool |
colour_by_direction, |
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bool |
hide_neg_values, |
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bool |
orthographic, |
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bool |
colour_relative_to_projection |
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◆ vertex_shader_source()
std::string MR::GUI::DWI::Renderer::Shader::vertex_shader_source |
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const |
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◆ colour_by_direction_
bool MR::GUI::DWI::Renderer::Shader::colour_by_direction_ |
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◆ colour_relative_to_projection_
bool MR::GUI::DWI::Renderer::Shader::colour_relative_to_projection_ |
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◆ hide_neg_values_
bool MR::GUI::DWI::Renderer::Shader::hide_neg_values_ |
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◆ mode_
mode_t MR::GUI::DWI::Renderer::Shader::mode_ |
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◆ orthographic_
bool MR::GUI::DWI::Renderer::Shader::orthographic_ |
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◆ use_lighting_
bool MR::GUI::DWI::Renderer::Shader::use_lighting_ |
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The documentation for this class was generated from the following file: