#include "gui/dwi/renderer.h"
Definition at line 46 of file renderer.h.
◆ mode_t
Enumerator |
---|
SH | |
TENSOR | |
DIXEL | |
Definition at line 55 of file renderer.h.
◆ Renderer()
MR::GUI::DWI::Renderer::Renderer |
( |
QGLWidget * |
| ) |
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◆ draw()
void MR::GUI::DWI::Renderer::draw |
( |
const Eigen::Vector3f & |
origin, |
|
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int |
buffer_ID = 0 |
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) |
| const |
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inline |
◆ get_colour()
QColor MR::GUI::DWI::Renderer::get_colour |
( |
| ) |
const |
|
inline |
◆ half_draw()
void MR::GUI::DWI::Renderer::half_draw |
( |
| ) |
const |
|
inlineprotected |
◆ initGL()
void MR::GUI::DWI::Renderer::initGL |
( |
| ) |
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|
inline |
◆ ready()
bool MR::GUI::DWI::Renderer::ready |
( |
| ) |
const |
|
inline |
◆ set_colour()
void MR::GUI::DWI::Renderer::set_colour |
( |
const QColor & |
c | ) |
|
|
inline |
◆ set_mode()
void MR::GUI::DWI::Renderer::set_mode |
( |
const mode_t |
i | ) |
|
|
inline |
◆ start()
void MR::GUI::DWI::Renderer::start |
( |
const Projection & |
projection, |
|
|
const GL::Lighting & |
lighting, |
|
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float |
scale, |
|
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bool |
use_lighting, |
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bool |
color_by_direction, |
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bool |
hide_neg_lobes, |
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bool |
orthographic = false , |
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const GL::mat4 * |
colour_relative_to_projection = nullptr |
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) |
| |
◆ stop()
void MR::GUI::DWI::Renderer::stop |
( |
| ) |
const |
|
inline |
◆ dixel
◆ mode
mode_t MR::GUI::DWI::Renderer::mode |
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protected |
◆ object_color
float MR::GUI::DWI::Renderer::object_color[3] |
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protected |
◆ origin_ID
GLuint MR::GUI::DWI::Renderer::origin_ID |
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protected |
◆ reverse_ID
GLuint MR::GUI::DWI::Renderer::reverse_ID |
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mutableprotected |
◆ sh
◆ shader
◆ tensor
The documentation for this class was generated from the following file: