Classes | |
class | Object |
class | Program |
Typedefs | |
using | Vertex = Object< gl::VERTEX_SHADER > |
using | Geometry = Object< gl::GEOMETRY_SHADER > |
using | Fragment = Object< gl::FRAGMENT_SHADER > |
Functions | |
void | print_log (bool is_program, const std::string &type_name, GLuint index) |
using MR::GUI::GL::Shader::Fragment = typedef Object<gl::FRAGMENT_SHADER> |
using MR::GUI::GL::Shader::Geometry = typedef Object<gl::GEOMETRY_SHADER> |
using MR::GUI::GL::Shader::Vertex = typedef Object<gl::VERTEX_SHADER> |
void MR::GUI::GL::Shader::print_log | ( | bool | is_program, |
const std::string & | type_name, | ||
GLuint | index | ||
) |