#include "gui/mrview/tool/connectome/shaders.h"
Definition at line 37 of file shaders.h.
◆ crop_to_slab
bool MR::GUI::MRView::Tool::ShaderBase::crop_to_slab |
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◆ fragment_shader_source
std::string MR::GUI::MRView::Tool::ShaderBase::fragment_shader_source |
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◆ geometry_shader_source
std::string MR::GUI::MRView::Tool::ShaderBase::geometry_shader_source |
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◆ is_3D
bool MR::GUI::MRView::Tool::ShaderBase::is_3D |
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◆ slab_thickness
float MR::GUI::MRView::Tool::ShaderBase::slab_thickness |
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◆ use_lighting
bool MR::GUI::MRView::Tool::ShaderBase::use_lighting |
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◆ vertex_shader_source
std::string MR::GUI::MRView::Tool::ShaderBase::vertex_shader_source |
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The documentation for this class was generated from the following file: