| crosshair | MR::GUI::Projection | protected |
| depth_of(const Eigen::Vector3f &x) const | MR::GUI::ModelViewProjection | inline |
| done_render_text() const | MR::GUI::Projection | inline |
| draw_orientation_labels() const | MR::GUI::Projection | |
| font | MR::GUI::Projection | protected |
| glarea | MR::GUI::Projection | protected |
| height() const | MR::GUI::ModelViewProjection | inline |
| iMV | MR::GUI::ModelViewProjection | protected |
| iMVP | MR::GUI::ModelViewProjection | protected |
| iP | MR::GUI::ModelViewProjection | protected |
| model_to_screen(const Eigen::Vector3f &x) const | MR::GUI::ModelViewProjection | inline |
| model_to_screen_direction(const Eigen::Vector3f &dir) const | MR::GUI::ModelViewProjection | inline |
| modelview() const | MR::GUI::Projection | inline |
| modelview_inverse() const | MR::GUI::Projection | inline |
| modelview_projection() const | MR::GUI::Projection | inline |
| modelview_projection_inverse() const | MR::GUI::Projection | inline |
| MV | MR::GUI::ModelViewProjection | protected |
| MVP | MR::GUI::ModelViewProjection | protected |
| P | MR::GUI::ModelViewProjection | protected |
| Projection(GL::Area *parent, const GL::Font &font) | MR::GUI::Projection | inline |
| projection() const | MR::GUI::Projection | inline |
| projection_inverse() const | MR::GUI::Projection | inline |
| render_crosshairs(const Eigen::Vector3f &focus) const | MR::GUI::Projection | inline |
| render_text(int x, int y, const std::string &text) const | MR::GUI::Projection | inline |
| render_text(const std::string &text, int position, int line=0) const | MR::GUI::Projection | inline |
| render_text_align(int x, int y, const std::string &text, int halign=0, int valign=0) const | MR::GUI::Projection | inline |
| render_text_inset(int x, int y, const std::string &text, int inset=-1) const | MR::GUI::Projection | inline |
| screen_normal() const | MR::GUI::ModelViewProjection | inline |
| screen_to_model(float x, float y, float depth) const | MR::GUI::ModelViewProjection | inline |
| screen_to_model(const Eigen::Vector3f &x) const | MR::GUI::ModelViewProjection | inline |
| screen_to_model(const Eigen::Vector3f &x, float depth) const | MR::GUI::ModelViewProjection | inline |
| screen_to_model(const Eigen::Vector3f &x, const Eigen::Vector3f &depth) const | MR::GUI::ModelViewProjection | inline |
| screen_to_model(const QPoint &x, float depth) const | MR::GUI::ModelViewProjection | inline |
| screen_to_model(const QPoint &x, const Eigen::Vector3f &depth) const | MR::GUI::ModelViewProjection | inline |
| screen_to_model_direction(float x, float y, float depth) const | MR::GUI::ModelViewProjection | inline |
| screen_to_model_direction(const Eigen::Vector3f &dx, float x) const | MR::GUI::ModelViewProjection | inline |
| screen_to_model_direction(const Eigen::Vector3f &dx, const Eigen::Vector3f &x) const | MR::GUI::ModelViewProjection | inline |
| screen_to_model_direction(const QPoint &dx, float x) const | MR::GUI::ModelViewProjection | inline |
| screen_to_model_direction(const QPoint &dx, const Eigen::Vector3f &x) const | MR::GUI::ModelViewProjection | inline |
| set(GL::Shader::Program &shader_program) const | MR::GUI::Projection | inline |
| set(const GL::mat4 &modelview, const GL::mat4 &projection) | MR::GUI::Projection | inline |
| set_viewport(const QWidget &frame, int x, int y, int w, int h) | MR::GUI::Projection | inline |
| set_viewport(const QWidget &) const | MR::GUI::Projection | inline |
| MR::GUI::ModelViewProjection::set_viewport(int x, int y, int w, int h) | MR::GUI::ModelViewProjection | inline |
| setup_render_text(float red=1.0, float green=1.0, float blue=0.0) const | MR::GUI::Projection | inline |
| viewport | MR::GUI::ModelViewProjection | protected |
| width() const | MR::GUI::ModelViewProjection | inline |
| x_position() const | MR::GUI::ModelViewProjection | inline |
| y_position() const | MR::GUI::ModelViewProjection | inline |