#include "gui/mrview/volume.h"
Definition at line 39 of file volume.h.
◆ div()
Eigen::Vector3f MR::GUI::MRView::Volume::div |
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const Eigen::Vector3f & |
a, |
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const Eigen::Vector3f & |
b |
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) |
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inlineprotected |
◆ draw_vertices()
void MR::GUI::MRView::Volume::draw_vertices |
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inlineprotected |
◆ set_vertices_for_slice_render()
void MR::GUI::MRView::Volume::set_vertices_for_slice_render |
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const Projection & |
projection, |
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float |
depth |
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) |
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inlineprotected |
◆ _current_texture
◆ _header
◆ _scale_factor
float MR::GUI::MRView::Volume::_scale_factor |
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protected |
◆ _texture
◆ format
GLenum MR::GUI::MRView::Volume::format |
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◆ im_z
Eigen::Vector3f MR::GUI::MRView::Volume::im_z |
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◆ internal_format
GLenum MR::GUI::MRView::Volume::internal_format |
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◆ interpolation
int MR::GUI::MRView::Volume::interpolation |
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◆ pos
Eigen::Vector3f MR::GUI::MRView::Volume::pos[4] |
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◆ tex
Eigen::Vector3f MR::GUI::MRView::Volume::tex[4] |
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◆ texture_mode_changed
bool MR::GUI::MRView::Volume::texture_mode_changed |
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◆ type
GLenum MR::GUI::MRView::Volume::type |
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◆ vertex_array_object
◆ vertex_buffer
◆ vertices
Eigen::Vector3f MR::GUI::MRView::Volume::vertices[8] |
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Eigen::Vector3f MR::GUI::MRView::Volume::z |
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protected |
The documentation for this class was generated from the following file: